Pathing the way
And after a really long self inflicted hiatus I am back to working on Retro Quest.
LauraDesign & IllustrationPathing the wayAnd after a really long self inflicted hiatus I am back to working on Retro Quest. This is Scene 6, the path down from the mountain top.
GaryLong awaited start of a brief swapping project between my friend Tiff and I. Skeleton KeyAn icon for my brother's latest app, skeleton key. Great for keeping track of the many passwords and logins we keep these days... The template to help create this for all the apple platforms came from here http://appicontemplate.com/, super helpful!
On Fire!So now I'm in the swing of my new job, I have a bit more energy to start working on these screens again. To the Bat Cave!
And here we have scene 8, entrance to a cave (and possibly a labyrinth...there's always one!)
I'm pretty happy with how this came out, and it certainly gets quicker each time :D What the rock is that?And we have scene 5. I am rather proud of my rock :) I'm getting a little better and a little faster each time I do this. And all your encouragement helps too ;) Shiptastic!Hello! So this is production ready scene 4 of the game. (Well to be honest I'll probably revisit it later to fiddle with the ship a bit more but really wanted to show you anyway.) Negative ProcessThe human body will never cease to amaze me! Saw this and just had to try my own version. Retro Quest StoryboardSo here's initial artwork that will become one of the scenes in my project with my Bro, Retro Quest. A game for the iPhone and iPad based off the old school Space quest games. Sketchy TimeI've been reading a lot of fantasy lately (and loving it!) and felt inspired to break out a sketch. Did this in about 30mins, couldn't quite work out the angle of the feet so I just left it up to the imagination :). |
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